![]() ![]() That player draws three cards (players always draw from their own personal deck). Randomly determine which player goes first. Leave room next to these for a discard pile. Finally, leave a space next to the Market Deck for a Sacrifice Pile where some cards will end up during the game.Įach player shuffles their personal deck and places it face-down in front of them. Next to the last card in the Market, place the 16 Fire Gem cards in a single stack, face-up. Then, deal the top five cards of the Market Deck face-up in a row next to the Market Deck. ![]() To set up the game, shuffle the Market Deck and place it face-down on the table. For example, if you were at 40 Health, then took 3 damage bringing your Health to 37, you would track that as seen here: To use them, line up the appropriate side of the “tens digit” card just under the correct digit on the “ones digit” card. We suggest you keep score with pencil and paper, but for your convenience we’ve also included health-tracking cards. The last one standing, wins! Personal Deck and Keeping ScoreĮach player begins the game with a personal deck containing a Shortsword, a Dagger, a Ruby, and seven Gold. When a player has no Health remaining, they are out of the game. Each player begins the game with 50 Health. These cards represent the actions you can perform and champions you can recruit to your side.Ĭombat ( ) is used to attack other players and their Champions. Gold ( ) is used to buy cards from the Market to add to your deck. Each turn, you will play all of the cards from your hand to gain Gold, Combat, Health, and other powerful effects. (See the card list on the back.) Each player starts with a personal deck of cards representing their resources, equipment, actions, and champions. This game comes with this rule sheet and 144 cards. While Thandar’s trade has delivered its promised peace to nations, the wealth generated by its trade spurs endless political and physical conflict amongst its residents. The city-state is now home to folk from all the species and nations of the known world. Hero Realms is set in and around the sprawling metropolis that Thandar has grown into. Though many argued that peace with the wild tribes was impossible, trade flourished and the trading post quickly grew to a town, then into a small city, and beyond. One hundred and seventy years ago, he ordered the establishment of Thandar, an independent frontier trading post at the confluence of the four great rivers. Weary of war, the Emperor crafted a bold new strategy: peace through trade. At the frontier, victories and expansion were replaced by an endless cycle of rebellion and re-conquest. The Empire grew until its greatest enemy was not any of the barbarian nations to the east, but its own unmanageable size. Fueled by military precision and an unprecedented alliance with dragons, the Imperial Armies knew countless victories and few defeats. ![]() Overviewįor a millennium, the Empire was at war. Be sure to check out our Rules Updates and Clarifications page, too. ![]()
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