It's easily the worst part of Uru, and it's unclear why Cyan didn't simply make the controls as easy to use as those in first- and third-person shooters." Far too much of the game is spent worrying over the controls instead of enjoying the puzzles and atmosphere. You'll probably find yourself running in place and missing jumps because the movement keys are uncomfortable. I'll always have affection for Uru, but this old Gamespy review (opens in new tab) is spot on: "The scheme is difficult to use and never becomes intuitive. It's incredibly frustrating, and there's nothing that can be done about it. Worst of all, though, is the sidestep, a painfully slow shuffle left or right-the sort of movement you'd expect from someone terrified of heights who's being forced to inch along a shallow outcropping along the side of a cliff. Interactivity isn't possible in that mode, though, so if you want to push a button or flip a switch, you must release the button to bring up the cursor, which disables the directional control. It's possible to remap most of the control keys for a more conventional WASD setup, but full-time mouselook isn't an option: You still have to hold the right button to control your direction as you move forward. In the default setup you hold the left mouse button to walk, or left and right buttons to run the middle button is for walking backwards, and holding the right button enables mouselook-but only in a very limited field of view when in third-person mode. Flying is definitely not an option.Īndy Chalk, NA News Lead: I really enjoyed Uru: Ages Beyond Myst, Cyan's 2003 puzzle-adventure, but holy cow the controls are brutal. This adventurer has enough trouble walking and climbing stairs. (However, I do insist on a "reset to default" button in case I want to find the baseline again.)Ĭhristopher Livingston: It's a typo in the manual. I understand the desire for clarity, but I promise that the stakes are not so high that I need an extra keypress to save my mouse sensitivity tweaks. A related thing that irks me is when hitting Esc exits an options screen and discards my changes. Noo! When in-game, Escape should always open the main game menu, and pressing it again should always close that menu, unless you've navigated to a submenu, in which case it should move you "up a layer" back toward the main menu. Especially bad is when Esc opens the menu, but a different key closes it. Someone else mentioned it recently, and I keep thinking about how much it annoys me, because it's often not a rebindable control. I especially like the line at the bottom which explains how to leave "Flight Mode." Is it a typo, or are there both Fight and Flight modes? I really hope it's the latter.Īnyway, to actually answer the question here, there are tons of things that bother me, but one I can't stand is when Esc doesn't back out of a menu. Forget paying respects, I'm pressing F to "go into Fight mode" from now on. Tyler Wilde, Executive Editor: Chris, I keep rereading that control scheme document and laughing at a different line. On the downside, you really had to be a talented touch-typist to play. I guess a positive view is that it really made full use of the keyboard.
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